smash ultimate frame data explained

We also saw a jump out of the shield drop frames as well. It's that time again. Frame data is super important, I'm a player who likes to lab out options/mixups and shit, here's my take on it. Ultimate and sharing related content.

Smash Ultimate Frame data Explained (Very Simple) - YouTube

Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. Have Shulk join the player's party in World of Light.With the exception of the third method, Shulk must then be defeated on Gaur Plain. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. This is why if you press Jump and Tilt Stick (say Forward) on the same frame, you do a Short Hop Aerial, but since your jump squat is 3 frames, and your attack won't come out until frame 4, and the aerial you perform is based on the direction being pressed on frame 4, you'll do a Neutral Air instead, since the Forward input of your C-stick is no longer active, but your Attack input still is. fox has the best frame data in the game. Clear Classic Mode with Pikachu or any character in its unlock tree, being the 2nd character unlocked after Villager. Right, "hits every two frames" is how I should have worded it, my mistake. 3. Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Complete one of the following: 1. For a list of Ledge Grab windows for all characters based on each move they have, check out Masonomace's Ledge Grab Window sheet. but one thign the frame does nto account for is auto-cancelled aerials, landing in certain frames will leave you with no lag. Smash Bros. Terminology - The Basics of Frame Data - YouTube Smash Ultimate Frame data Explained (Very Simple) - YouTube Mobile-friendly Frame Data for Samus in Super Smash Bros. Up Smash; Frame Startup: 12/13/15/17/19/22: On Shield:-29: Active on: 12/13/15/17/19/22-23: Total frames: 58: Frames Landing Lag:--Note: Forearm intangibility on frame 10-23. Smash Ultimate has 3 macro inputs, being Grab and then both Smash and Tilt variants of the C-Stick (Right Stick on Pro Controller). Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Ultimate. Pokemon Trainer: Squirtle Menu. ". Total Frames refers to the amount of frames a move has from the beginning of its activation to its final frame of endlag. Ultimate. Welcome! An Introduction to Smash Ultimate Frame Data ft. Orio. But Smash Stick has some weird jank too... For most of my frame data, I used Lucario's Extreme Speed (UpB) at max aura in the air, and held C-stick in a direction and you'll watch how Lucario moves towards that direction for 3 frames with Tilt Stick. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Note: All Ledge Attacks hit on the last three frames of intangibility (active for 3 total frames, ending with intangibility). You can confirm this but charging a smash attack and letting go of attack but pressing Grab on the same frame, you continue charging your Smash Attack for 1 extra frame. Play VS. matches, with Jigglypuff being the 15th character to be unlocked. Mobile-friendly Frame Data for Squirtle in Super Smash Bros. Ultimate. Despite this, Kirby's mobility is very poor in the air and only average on the ground, giving him a mediocre mobility overall: he has the twenty-first slowest walking speed, thirty-eighth fastest dashing speed, and a decently quick initial dash. Ultimate Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases. Ultimate is armed with a frame-by-frame function in the training mode and replays, checking the frame data on the … 2. Out of Shield, Up Smash or Down B (Air) — 10 frames. Pressing Smash Stick at angle θ for χ frames is the same as pressing high walking speed at angle θ for 4 frames and Attack for χ frames. Ultimate Edition, Nintendo Super Smash Bros. Ultimate Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases. For Tilt Stick, when you press the stick in a direction, it does the middle walking speed in that direction for 3 frames, and holds A for as long as the C-Stick is pressed at all. Let's take a closer look. Although Super Smash Bros. This will refer to multiple hitboxes in multi-hit moves. Arrows will stick into the ground for 3 seconds and can be picked up to either item-throw or fire two arrows. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a ping sound being heard. The approximate formula for frames of shieldstun in Brawl is d * 0.375 rounded down (shield damage dealt by the move is not factored into this formula). Grab is relatively straight forward. (still in development) Details here. Ultimate and sharing related content … Clear Classic Mode with Kirby or any character in his unlock tree, being the 2nd character unlocked after Ness. Kirby is known for being a small lightweight, being tied for the eighth lightest character in the game. Pressing Tilt Stick at angle θ for χ frames is the same as pressing medium walking speed at angle θ on your movement stick for 3 frames and Attack for χ frames. some specials have this property too, Meta knight benefits form this heavily (lagless tornado or cape, yummy) If any Lucario mains can explain this in case this is jank with Lucario Extreme Speed, that would be great. Ultimate, GameCube Controller Super Smash Bros. Pressing Grab for χ frames is the same as pressing Attack for 1 frame and Shield for χ frames. Smash ultimates frame data is almost as close to melees frame data with l cancelling. Press question mark to learn the rest of the keyboard shortcuts. But with Smash Stick, he moves left or right for 4 frames, yet the direction with Up or Down on the Smash Stick lasts longer than 4 frames, as Lucario adjusts his angle for more than just 4 frames when angling Up or Down. Complete one of the following: 1. I'll be talking about Melee because idk about smash4, but i'm sure some of these same concepts will still apply. Out of Shield, Forward Air or Up Air — 11 frames… Ledge Stats. More posts from the SmashBrosUltimate community. I'm going to split this into 2 different sections for Tilt Stick and Smash Stick. Looks like you're using new Reddit on an old browser. And the fact that Short Hop Aerials are based on what direction you pressing on frame 4, you can't do Short Hop Aerials with Tilt Stick unless you press Jump 1-3 frames earlier, or with Smash Stick unless you press Jump 1-4 frames earlier. Close • Posted by 3 minutes ago. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Best frame data in Ultimate contest. Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. Sometimes, with projectile moves, this number will be lower than the active end. HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. Info/Resource. Arrows travel for 46 frames after being fired. An Introduction to Smash Ultimate Frame Data ft. Orio. Otherwise, you'll get Short Hop Neutral Air. Ultimate. Ultimate Edition, Nintendo Super Smash Bros. Welcome! Fall Speed / Fast Fall Speed — 1.31 / 2.096. In short, it performs you highest walk speed in the direction you press for 4 frames, and Attack for the number of frames held, or Attack is released after your Smash Attack comes out. Ground Attacks; Aerial Attacks; ... Getting footstooled places Squirtle in a ~155 frame helpless animation. 388k members in the SmashBrosUltimate community. This subreddit is for discussing Super Smash Bros. Mobile-friendly Frame Data for Squirtle in Super Smash Bros. Meaning you have to press Jump 1-3 frames before Tilt Stick to get the desired short hop aerial your want. Specifically, it does Attack for 1 frame and Shield for as many frames as Grab is held. A new DLC character means a new hitbox analysis video. Welcome to class everyone. Simple enough. shiek and the M bros come soon after. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Reaches full charge on frame 52. Mobile-friendly Frame Data for Ivysaur in Super Smash Bros. In smash 4 he goes half the distance during a dash as he does in smash ultimate, this allows him to move double the speed he normally goes even though his run and walk speed are exactly the same. Play VS. matches, with Shulk being the 22nd character to be unlocked. 3. When you press what you map "Grab" to, it does Attack and Shield at the same time. Smash Ultimate Frame Data. For most of my frame data, I used Lucario's Extreme Speed (UpB) at max aura in the air, and held C-stick in a direction and you'll watch how Lucario moves towards that direction for 3 frames with Tilt Stick. However, the 4 frames must be true on the ground since if you press and hold Smash Stick Up or Down 1 frame before holding Jump, you do Neutral Air. When firing two arrows at once, the second one generates three frames after the first. I haven't done extensive testing with other characters since this was the easiest way to test the frame data. 5 frames: Air Acceleration: 0.085: Soft Landing Lag: 2 frames: Gravity: 0.09: Hard Landing Lag: 5 frames: SH Air Time: 34 frames: FH Air Time: 54 frames For Super Smash Bros. It unfortunately still won't work if you input Smash Stick 1-2 frames before pressing Jump, but that extra frame is better moreso than not.

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